#include "UNetProt.h"
#include "UGameState.h"

using namespace std;


TNetProt::TNetProt(TGameStateRef gamestate)
{
	GameState = gamestate;
}

void TNetProt::BuildBuilding(TBuildingType* type, int PosX, int PosY, float PosZ)
{
	GameState->BuildBuilding(type, PosX, PosY, PosZ);
}
